I served a key role as the primary Level Designer on a strike team creating a new vertical slice for Unreal Engine 5 shooter title ‘83, with bringing the map, Woodpecker, featuring the iconic Duga station in northern Ukraine, to alpha readiness while working remotely with an overseas team across European time zones. Players on either team win by capturing the most amount of territory on their Frontlines. The map was left in an unfinished state, and I was tasked to overhaul the level design completely, with drivable vehicles in mind.
My task was completed with proven results shown by positive player feedback and praise from the directors.
My responsibilities on the project included:
- Cleaning up leftover work and clutter left behind by the previous development team, then overhauling the entire level design from the ground up.
- Blocking out the new level iteration and objective capture zones to provide clear sense of player cover, pathing and navigation, a crucial component of team based multiplayer games.
- Overhaul the Landscape with additional player and vehicle pathing terrain painted routes, providing easily navigable guidelines for transporting and combat inside and around the map for jeeps and tanks.
- Redesigning the existing player and vehicle spawn system layouts to provide a quick time to engagement (30 seconds).
- Work with Art Department to create procedurally-generated forests of two types: pine and deciduous.
- Set-dressing the level, including refining the composition and placing cover and player pathing that keeps the narrative and art direction consistent.
- Optimization of the map.
- Iterating based on player testing feedback across 80 player capacity servers.
'83 Re-Announcement Trailer, featuring Woodpecker.