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"Parkway" | Fortnite Creative Map

I dove into the challenge of learning Fortnite's UEFN to create Parkway, a roguelike TWDU-inspired Creative map using the TWDU x Fortnite's collaboration's full suite of tools. This project had taken 3 months to create the initial design, blockout, final iterations and set-dressings with Blueprinting and scripting to get the desired core gameplay experience!

Exploring Fortnite’s game mechanics, enemy spawning behavior and reward core gameplay loops, I crafted an open-ended linear level that players can fully explore, grind for Gold and Diamonds as loot and then redeem the currencies for awesome rewards and bonuses. Players encounter "Walker" zombies that serve as obstacles that players must eliminate in order to reach the end of the course. In addition, I added additional reward progression design in the form of unlockable doors leading to "secret routes" that mix up the gameplay and areas that players discover and "secret stashes" that are permanent unlocked treasure rooms that players can revisit when repeating their runs.

This project was very fun to work and it pushed me to master a new game editor while confining to UEFN's content and memory limits to create one of my first original PvE game experiences focusing on Encounter, Level Design and Game Design while blending an immersive zombie setting with Fortnite’s dynamic gameplay.

Overview of the Parkway. White arrows show the main route. Yellow arrows on this map point towards above-ground bonus routes and areas, changing the gameplay on each run. Secret Stashes and alternative routes are found unmarked here in a linear order.

Overview of the Parkway. White arrows show the main route. Yellow arrows on this map point towards above-ground bonus routes and areas, changing the gameplay on each run. Secret Stashes and alternative routes are found unmarked here in a linear order.

Starting area.

Starting area.

The first area the player enters is immersive and fitting to explore.

The first area the player enters is immersive and fitting to explore.

Collectibles like Gold, Diamonds and Weapons are scattered throughout the world.

Collectibles like Gold, Diamonds and Weapons are scattered throughout the world.

Prison Outpost, and the beginning of the prison area. The way inside shuts behind you, and the player is locked out of the beginning area.

Prison Outpost, and the beginning of the prison area. The way inside shuts behind you, and the player is locked out of the beginning area.

The Prison area is one of the first challenging parts of the map. Players must navigate through the narrow corridors to flip open an exit switch out of the prison yard towards the next part of the highway outside.

The Prison area is one of the first challenging parts of the map. Players must navigate through the narrow corridors to flip open an exit switch out of the prison yard towards the next part of the highway outside.

Highway Crossing arena, where players can find a few pieces of loot and take the opportunity to eliminate Walkers to gather more Gold and Diamonds to use towards the end of the course.

Highway Crossing arena, where players can find a few pieces of loot and take the opportunity to eliminate Walkers to gather more Gold and Diamonds to use towards the end of the course.

In the Factory area, Players have to cross through the yards and through winding buildings to push through the horde!

In the Factory area, Players have to cross through the yards and through winding buildings to push through the horde!

Walkers will quickly fill the narrow corridors that players must fight through! Some collectibles in tight corners can be snatched at the right moment.

Walkers will quickly fill the narrow corridors that players must fight through! Some collectibles in tight corners can be snatched at the right moment.

The overall directional layout for the Factory area; keeping the action close while weaving around, this layout is filled with extra, risky collectibles, Secret Stashes and other bonuses!

The overall directional layout for the Factory area; keeping the action close while weaving around, this layout is filled with extra, risky collectibles, Secret Stashes and other bonuses!

Each doorway leading to each room in the Factory area has more close combat spaces on the other side!

Each doorway leading to each room in the Factory area has more close combat spaces on the other side!

Rest areas are found throughout the map to give players a break and allow them to redeem early rewards. Gathering more Diamonds can let players open more unlockable doors.

Rest areas are found throughout the map to give players a break and allow them to redeem early rewards. Gathering more Diamonds can let players open more unlockable doors.

Some rewards and pickups can be seen in plain sight - but are blocked behind an unlockable door or path elsewhere!

Some rewards and pickups can be seen in plain sight - but are blocked behind an unlockable door or path elsewhere!

Players come up from underground into the Power Station offices. The timed switch shown here will open the way out of the area into the street before it locks behind the player, keeping to linear progression.

Players come up from underground into the Power Station offices. The timed switch shown here will open the way out of the area into the street before it locks behind the player, keeping to linear progression.

When the switch is lifted, more Walkers spawn and crowd right outside the exit!

When the switch is lifted, more Walkers spawn and crowd right outside the exit!

When the finish line is reached, the reward room shows incentives to play again to discover more of the map.

When the finish line is reached, the reward room shows incentives to play again to discover more of the map.