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William Hafey
William Hafey
Game Designer
Connecticut, United States

Summary

Experienced Game Designer with a background in Systems, Economy, Quests and Level Design. Proficient in Unreal Engine, Unity, Multiplayer Level Design, first and third person gameplay systems.

I started working in Unreal Engine since 2017 and Unity since 2021!
I had my first modding project published on Steam as part of a team in 2020!
I created my first game in high school in 2012 with Game Maker engine.
I started learning game design as a hobby with my first UGC maps/levels in Tony Hawk's Pro Skater 4 Level Editor for Nintendo Gamecube back in 2002!

Skills

Game DesignLevel Design3D VisualizationWorld BuildingLightingVisual EffectsColor Grading

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
UEFN
UEFN
Maya
Maya
Blender
Blender
Houdini
Houdini
After Effects
After Effects
Premiere
Premiere

Productions

    • Video Game
      '83
    • Year
      2025
    • Role
      Level Designer
    • Company
      Blue Dot Games
    • Mobile Game
      Kingdom Maker
    • Year
      2022
    • Role
      Level Designer
    • Company
      Global Worldwide
    • Video Game
      Rising Storm 2: Vietnam
    • Year
      2017
    • Role
      Modding Level Designer
    • Company
      Antimatter Games, Tripwire Interactive

Experience

  • Level Designer at Blue Dot Games
    US
    September 2024 - March 2025

    Level Designer for Multiplayer FPS game '83 on Unreal Engine 5.

    Release Date: Q4 2025

    https://store.steampowered.com/app/1059220/83/

  • LiveOps Designer at Global Worldwide
    US
    April 2024 - July 2024

    https://kingdommaker.com/

    Collaborated with the Product Team to design and execute engaging in-game events for the MMORPG mobile game Kingdom Maker.

    Focus on the game's economy systems and databases with analytics to strategically design loot tables and rewards in event activities, driving player participation.

    Applied advanced technical game design and engine problem-solving skills to develop innovative improvements and solutions to event activities, design balance and documentation.

  • Level Designer at Global Worldwide
    US
    April 2021 - April 2024

    https://kingdommaker.com/

    Owned Quests and Narrative Design implementation and scripting within Kingdom Maker, including creating player progression design while partnering with product and writers to energize new features and content development.

    Led and integrated several new team members from our partner Scopely into our design team, including a Lead Game Designer from Blizzard and a Principal Narrative Designer from the Dead Space series, fostering teamwork.

    Spearheaded efforts with the Scopely team in overhauling the game’s story with further improvements that greatly increased player engagement and retention.